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Take-Two Interactive Software, Inc. Patent Portfolio Analysis

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Disclaimer: This report has been updated through 22 July 2026. The information is provided for reference only and does not represent any opinion, recommendation, or endorsement. 

Overview 

Take-Two Interactive Software, Inc. is a US-based interactive entertainment company with a patent portfolio spanning video games, gaming software, graphics and rendering, game engines and development tools, user interfaces, touch and gesture input, mobile and casual gaming, and consumer electronics. Its filings cover gameplay systems, graphics and extended-reality techniques, user-interface and interaction design, touchscreen and multi-touch input, game-engine and development tooling, and mobile and online gaming technologies. Take-Two operates through its Rockstar Games, 2K, and Zynga labels, and the portfolio includes patents filed across multiple decades and jurisdictions covering a broad range of interactive-entertainment and gaming technologies. 

Key Metrics:

  • Total Patents: 982 
  • Simple Families: 411 
  • Extended Families: 388 
  • Jurisdictions Covered: 12 
  • Litigated Patents: 0 
  • Challenged Patents: 0 

Take-Two’s patent portfolio comprises 982 patents distributed across 411 simple families and 388 extended families. The portfolio spans 12 jurisdictions and includes patents associated with video games, gaming software, graphics, user interfaces, touch and gesture input, game development tools, and related consumer-electronics technologies.

Asset Status:

  • Active: 490 
  • Active Grants: 450 
  • Active Applications: 40 
  • Inactive: 492 
  • Expired: 1 
  • Expired due to Term: 39 
  • Expired due to Fees: 201 
  • Withdrawn: 14 
  • Abandoned Applications: 237 

Take-Two’s portfolio consists of 490 active assets and 492 inactive assets. Active holdings include 450 granted patents and 40 patent applications. Inactive assets comprise expired patents, patents expired due to term or maintenance fee non-payment, withdrawn applications, and abandoned applications. 

Jurisdictional Distribution

Take-Two’s patents span 12 jurisdictions, with the United States accounting for the overwhelming majority of filings and grants. 

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  • United States (US): 864 
  • World Intellectual Property Organization (WO): 51 
  • European Union (EM): 16 
  • European Patent Office (EP): 13 
  • United Kingdom (GB): 10 
  • Canada (CA): 8 
  • Japan (JP): 7 
  • China (CN): 6 
  • Australia (AU): 3 
  • India (IN): 2 

Total Patents: 982 

The portfolio is heavily concentrated in the United States, which accounts for the large majority of Take-Two’s patent assets. Additional holdings are distributed through the World Intellectual Property Organization and across the European Union, the European Patent Office, the United Kingdom, Canada, Japan, and China. 

Technological Distribution

Take-Two’s patents map to two broad RPX technology domains, Consumer Electronics and Software, and cluster around a consistent set of interactive-entertainment themes. The portfolio’s coverage is best understood by theme: 

Gaming and Graphics 
  • Graphics, gaming and extended reality; game engines and development tools; mobile and casual games; and mobile gaming. 
User Interface and Interaction 
  • User interface and experience; user interface and interaction; touch, gesture and haptics; multi-touch gestures; and touchscreen displays. 
Computing and Devices 
  • Computers, mobile phones, smartphones, and tablets. 

This reflects Take-Two’s focus on gameplay, graphics, and interaction technologies across console, PC, and mobile platforms, developed through its Rockstar Games, 2K, and Zynga labels. 

Citations 
Top Citing Assignees (Forward Citations) 
  • Take-Two Interactive Software Incorporated – 372 
  • Microsoft Corporation – 131 
  • Sony Group Corp. – 97 
  • International Game Technology PLC – 83 
  • Electronic Arts Incorporated – 82 
  • Tencent Holdings Limited – 74 
  • Netmarble Corporation – 54 
  • International Business Machines Corporation – 45 
  • Aristocrat Leisure Limited – 44 
  • Light & Wonder Incorporated – 42 
Top Cited Assignees (Backward Citations) 
  • Take-Two Interactive Software Incorporated – 451 
  • Microsoft Corporation – 418 
  • International Game Technology PLC – 326 
  • Light & Wonder Incorporated – 321 
  • Sony Group Corp. – 247 
  • International Business Machines Corporation – 172 
  • Alphabet Inc. – 136 
  • Walker Innovation Inc. (f/k/a Patent Properties, Inc.) – 126 
  • Meta Platforms, Inc. (f/k/a Facebook, Inc.) – 95 
  • Nokia Corporation – 90 
Top Cited Patents (Forward Citations) 
  • US6068552A – 1,426 citations 
  • US6142872A – 963 citations 
  • US6206782B1 – 767 citations 
  • US5707286A – 702 citations 
  • US6364765B1 – 576 citations 
  • US6312332B1 – 524 citations 
  • US6361441B1 – 490 citations 
  • US6733390B2 – 467 citations 
  • US6520856B1 – 457 citations 
  • US6319122B1 – 422 citations 
Top Citing Patents (Backward Citations) 
  • US9251649B2 – 382 backward citations 
  • US8959154B2 – 338 backward citations 
  • US8047909B2 – 296 backward citations 
  • US11628364B2 – 235 backward citations 
  • US11590424B2 – 235 backward citations 
  • US11498006B2 – 234 backward citations 
  • US11406900B2 – 226 backward citations 
  • US11148057B2 – 224 backward citations 
  • US11083969B2 – 221 backward citations 
  • US11420126B2 – 201 backward citations 

The citation data includes references involving major gaming, technology, and entertainment companies. The largest citation volumes are associated with Take-Two, Microsoft, International Game Technology, Light & Wonder, Sony, IBM, Alphabet, Electronic Arts, and Tencent. 

Litigation Activities 
  • Active Cases: 1 
  • Inactive Cases: 56 
  • Appeals: 22 
  • Patents in Litigation: 81 
  • Petitions: 24 
  • Reexaminations: 0 
  • Chinese PRB Proceedings: 0 
  • Related Parties: 0 

Take-Two’s litigation dataset includes 81 patents that have been involved in litigation matters, 24 petitions, 22 appeals, 1 active case, and 56 inactive cases. The dataset records no reexaminations, Chinese PRB proceedings, or related parties in the tracked categories. 

Patent Filing Activity by Publication/Issue Year
portfolioT2
Ownership and Acquisition 

Ownership Type 

  • Acquired Patents: 127 
  • Originally Assigned Patents: 855 
Sources of Acquired Patents 
  • Operating Companies: 55 
  • NPEs: 38 
  • Other Sources: 32 
  • Universities: 2 

Take-Two’s patent portfolio consists of 855 originally assigned patents and 127 acquired patents. Acquired patents originate from operating companies, non-practicing entities (NPEs), universities, and other sources. 

Notable Acquisitions and M&A 

2022 – Zynga (~US$12.7 billion) 

Take-Two completed its acquisition of mobile-gaming company Zynga in May 2022 in a cash-and-stock transaction valued at approximately US$12.7 billion, the largest video-game acquisition at the time. The deal added Zynga’s free-to-play mobile portfolio, including titles such as Words With Friends, CSR Racing, and Empires & Puzzles, and established Take-Two as one of the largest and most diversified mobile game publishers. 

2021 / 2024 – Portfolio moves 

Take-Two acquired Gearbox Entertainment, the studio behind the Borderlands franchise, in 2021, along with the facial-animation specialist Dynamixyz. It subsequently refocused its label structure by divesting the Gearbox studio to EG7 and the Private Division publishing label in 2024. 

Business Performance 

Take-Two Interactive Software, Inc. is publicly traded on the Nasdaq (TTWO) and is a component of the S&P 500 and Nasdaq-100. It operates through the Rockstar Games, 2K, and Zynga labels, and its fiscal year ends 31 March. Following Electronic Arts’ 2025 agreement to go private, Take-Two is the largest pure-play publicly traded video game company. 

  • FY 2026 (ended 31 March 2026): record Net Bookings of US$6.72 billion, up 19% year over year; GAAP net revenue US$6.65 billion, up 18%; GAAP net loss US$298 million; operating cash flow US$624 million. 
  • Recurrent consumer spending accounted for approximately 78% of net bookings in FY 2026, led by NBA 2K, Grand Theft Auto Online, and Zynga’s mobile titles. 
  • FY 2027 guidance: Net Bookings of US$8.0 to US$8.2 billion, up approximately 20%, with operating cash flow expected to exceed US$1 billion. 
  • Grand Theft Auto VI, developed by Rockstar Games, is scheduled for release on 19 November 2026 and is the primary driver of the FY 2027 outlook. 
  • Employees: approximately 12,900 (2026). 
Leadership (Current) 
  • Strauss Zelnick: Chairman and Chief Executive Officer. 
  • Karl Slatoff: President. 
  • Lainie Goldstein: Chief Financial Officer. 
  • Daniel P. Emerson: Executive Vice President and Chief Legal Officer. 
Headquarters 

Take-Two Interactive Software, Inc. 

110 West 44th Street 

New York, NY 10036 

United States 

Take-Two’s global headquarters are located in New York City, with its international headquarters in Windsor, United Kingdom. 

Conclusion

Take-Two’s patent portfolio includes 982 patents across 12 jurisdictions. The portfolio contains patent assets in video games, gaming software, graphics and extended reality, game engines and development tools, user interfaces, touch and gesture input, mobile gaming, and related consumer-electronics technologies.

The portfolio includes 411 simple families, 388 extended families, 0 litigated patents, and 0 challenged patents.

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Frequently Asked Questions

Take-Two’s patent portfolio contains 982 patents across 12 jurisdictions. The portfolio includes 411 simple families and 388 extended families.

The portfolio maps to the Consumer Electronics and Software domains and centers on gaming and graphics (including extended reality and game-development tools), user interface and interaction (touch, gesture, and touchscreen input), and computing and mobile devices.

Take-Two’s portfolio includes 490 active patent assets, consisting of 450 active grants and 40 active applications.

The United States contains the large majority of Take-Two’s patent assets, followed by World Intellectual Property Organization filings, the European Union, the European Patent Office, and the United Kingdom.

The litigation dataset records 81 patents in litigation, 24 petitions, 22 appeals, 1 active case, and 56 inactive cases.

The portfolio contains 855 originally assigned patents and 127 acquired patents.

The citation data includes significant references involving Microsoft, International Game Technology, Light & Wonder, Sony, IBM, Alphabet, Electronic Arts, and Tencent.

Take-Two acquired Zynga in 2022 for approximately US$12.7 billion; it also acquired Gearbox Entertainment in 2021 and later divested the Gearbox studio and the Private Division label in 2024.

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