Disclaimer: This report has been updated through 22 July 2026. The information is provided for reference only and does not represent any opinion, recommendation, or endorsement.
Overview
Take-Two Interactive Software, Inc. is a US-based interactive entertainment company with a patent portfolio spanning video games, gaming software, graphics and rendering, game engines and development tools, user interfaces, touch and gesture input, mobile and casual gaming, and consumer electronics. Its filings cover gameplay systems, graphics and extended-reality techniques, user-interface and interaction design, touchscreen and multi-touch input, game-engine and development tooling, and mobile and online gaming technologies. Take-Two operates through its Rockstar Games, 2K, and Zynga labels, and the portfolio includes patents filed across multiple decades and jurisdictions covering a broad range of interactive-entertainment and gaming technologies.
Take-Two’s patent portfolio comprises 982 patents distributed across 411 simple families and 388 extended families. The portfolio spans 12 jurisdictions and includes patents associated with video games, gaming software, graphics, user interfaces, touch and gesture input, game development tools, and related consumer-electronics technologies.
Take-Two’s portfolio consists of 490 active assets and 492 inactive assets. Active holdings include 450 granted patents and 40 patent applications. Inactive assets comprise expired patents, patents expired due to term or maintenance fee non-payment, withdrawn applications, and abandoned applications.
Take-Two’s patents span 12 jurisdictions, with the United States accounting for the overwhelming majority of filings and grants.
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Total Patents: 982
The portfolio is heavily concentrated in the United States, which accounts for the large majority of Take-Two’s patent assets. Additional holdings are distributed through the World Intellectual Property Organization and across the European Union, the European Patent Office, the United Kingdom, Canada, Japan, and China.
Take-Two’s patents map to two broad RPX technology domains, Consumer Electronics and Software, and cluster around a consistent set of interactive-entertainment themes. The portfolio’s coverage is best understood by theme:
This reflects Take-Two’s focus on gameplay, graphics, and interaction technologies across console, PC, and mobile platforms, developed through its Rockstar Games, 2K, and Zynga labels.
The citation data includes references involving major gaming, technology, and entertainment companies. The largest citation volumes are associated with Take-Two, Microsoft, International Game Technology, Light & Wonder, Sony, IBM, Alphabet, Electronic Arts, and Tencent.
Take-Two’s litigation dataset includes 81 patents that have been involved in litigation matters, 24 petitions, 22 appeals, 1 active case, and 56 inactive cases. The dataset records no reexaminations, Chinese PRB proceedings, or related parties in the tracked categories.
Ownership Type
Take-Two’s patent portfolio consists of 855 originally assigned patents and 127 acquired patents. Acquired patents originate from operating companies, non-practicing entities (NPEs), universities, and other sources.
2022 – Zynga (~US$12.7 billion)
Take-Two completed its acquisition of mobile-gaming company Zynga in May 2022 in a cash-and-stock transaction valued at approximately US$12.7 billion, the largest video-game acquisition at the time. The deal added Zynga’s free-to-play mobile portfolio, including titles such as Words With Friends, CSR Racing, and Empires & Puzzles, and established Take-Two as one of the largest and most diversified mobile game publishers.
2021 / 2024 – Portfolio moves
Take-Two acquired Gearbox Entertainment, the studio behind the Borderlands franchise, in 2021, along with the facial-animation specialist Dynamixyz. It subsequently refocused its label structure by divesting the Gearbox studio to EG7 and the Private Division publishing label in 2024.
Take-Two Interactive Software, Inc. is publicly traded on the Nasdaq (TTWO) and is a component of the S&P 500 and Nasdaq-100. It operates through the Rockstar Games, 2K, and Zynga labels, and its fiscal year ends 31 March. Following Electronic Arts’ 2025 agreement to go private, Take-Two is the largest pure-play publicly traded video game company.
Take-Two Interactive Software, Inc.
110 West 44th Street
New York, NY 10036
United States
Take-Two’s global headquarters are located in New York City, with its international headquarters in Windsor, United Kingdom.
Take-Two’s patent portfolio includes 982 patents across 12 jurisdictions. The portfolio contains patent assets in video games, gaming software, graphics and extended reality, game engines and development tools, user interfaces, touch and gesture input, mobile gaming, and related consumer-electronics technologies.
The portfolio includes 411 simple families, 388 extended families, 0 litigated patents, and 0 challenged patents.
Take-Two’s patent portfolio contains 982 patents across 12 jurisdictions. The portfolio includes 411 simple families and 388 extended families.
The portfolio maps to the Consumer Electronics and Software domains and centers on gaming and graphics (including extended reality and game-development tools), user interface and interaction (touch, gesture, and touchscreen input), and computing and mobile devices.
Take-Two’s portfolio includes 490 active patent assets, consisting of 450 active grants and 40 active applications.
The United States contains the large majority of Take-Two’s patent assets, followed by World Intellectual Property Organization filings, the European Union, the European Patent Office, and the United Kingdom.
The litigation dataset records 81 patents in litigation, 24 petitions, 22 appeals, 1 active case, and 56 inactive cases.
The portfolio contains 855 originally assigned patents and 127 acquired patents.
The citation data includes significant references involving Microsoft, International Game Technology, Light & Wonder, Sony, IBM, Alphabet, Electronic Arts, and Tencent.
Take-Two acquired Zynga in 2022 for approximately US$12.7 billion; it also acquired Gearbox Entertainment in 2021 and later divested the Gearbox studio and the Private Division label in 2024.
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